******** Organize ******** Automatically organize objects into collections based on their names and types. This is useful for keeping your scene clean and structured with minimal effort. .. raw:: html
How it Works ============ Select the objects you want to organize and choose *Organize* from BlendAI menu in the top right corner. BlendAI will then automatically create collections and move the objects into them based on their names and types. Settings ======== Auto Collections If enabled, BlendAI will automatically generate the collections and their names based on the selected objects. - **Granularity**: The level of detail to organize the objects into collections. Higher Granularity will create more collections with fewer objects in them. If disabled, you can define them manually. - **Collections**: The collections to organize the objects into. Use the following format: ``Collection 1, Collection 2, Collection 3`` and so on. Generation Quality See :ref:`here`. Model ===== BlendAI's Organize feature is powered by OpenAI. The processing happens on their servers. The model used is based on the quality settings in the :ref:`General Settings`. Balanced Quality ``GPT4o Mini`` High Quality ``GPT4o`` .. _organize_limitations: Limitations =========== BlendAI's organize feature can make your scene more structured but has some limitations: - **BlendAI can make mistakes**: The results may not always be perfect. Consider checking the organization after using the feature. - **Random named objects**: Objects without a descriptive name may not be organized correctly. Meaning this feature only works well if your objects are named properly. This could be improved in the future. .. _organize_pricing: Pricing ======= The price per organization is based on every started amount of objects plus a base price. Balanced Quality :Base Price: ``0`` Credits :Per started 20 objects: ``1`` Credit High Quality :Base Price: ``1`` Credit :Per started 10 objects: ``1`` Credit Learn more about :doc:`../credits`.