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Organize
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Automatically organize objects into collections based on their names and types. This is useful for keeping your scene clean and structured with minimal effort.
.. raw:: html
How it Works
============
Select the objects you want to organize and choose *Organize* from BlendAI menu in the top right corner. BlendAI will then automatically create collections and move the objects into them based on their names and types.
Settings
========
Auto Collections
If enabled, BlendAI will automatically generate the collections and their names based on the selected objects.
- **Granularity**: The level of detail to organize the objects into collections. Higher Granularity will create more collections with fewer objects in them.
If disabled, you can define them manually.
- **Collections**: The collections to organize the objects into. Use the following format: ``Collection 1, Collection 2, Collection 3`` and so on.
Generation Quality
See :ref:`here`.
Model
=====
BlendAI's Organize feature is powered by OpenAI. The processing happens on their servers.
The model used is based on the quality settings in the :ref:`General Settings`.
Balanced Quality
``GPT4o Mini``
High Quality
``GPT4o``
.. _organize_limitations:
Limitations
===========
BlendAI's organize feature can make your scene more structured but has some limitations:
- **BlendAI can make mistakes**: The results may not always be perfect. Consider checking the organization after using the feature.
- **Random named objects**: Objects without a descriptive name may not be organized correctly. Meaning this feature only works well if your objects are named properly. This could be improved in the future.
.. _organize_pricing:
Pricing
=======
The price per organization is based on every started amount of objects plus a base price.
Balanced Quality
:Base Price: ``0`` Credits
:Per started 20 objects: ``1`` Credit
High Quality
:Base Price: ``1`` Credit
:Per started 10 objects: ``1`` Credit
Learn more about :doc:`../credits`.